Obsidian founder Feargus Urquhart has revealed his intentions to work on the new Fallout, if the opportunity presents itself.
Obsidian hasn’t worked on Fallout since New Vegas in 2010, but many fans still see the game as the best modern Fallout game. After New Vegas, Bethesda Game Studios took back the reins of Fallout and has evolved ever since fallout 4 The controversial 76.
Fallout is a post-apocalyptic series where you have to challenge the atomic wastelands of different American cities. One of the main attractions of the series is that its setting, characters and story will change from game to game. But encountering terribly mutated non-human beings like the aptly named Deathclaws or thick and decaying Yao Guais is always fun and always terrifying.
The love for the game doesn’t stop with the Fallout community in general or me. In fact, Obsidian founder Feargus Urquhart has strong feelings for the series as well. “I quit at Interplay for an extra year probably because I wanted to work on Fallout more,” he said. Urquhart in an interview with Dualshockers (Opens in a new tab), “I love fallout.” I love Fallout too, but haven’t been a fan of where it has ended up in recent years.
While I enjoyed Fallout 4 thanks to its extensive map and sense of exploration. But after playing fallout 76I can’t help but think of Fallout New Vegas. This may be through stained glass, but that game was what a modern Fallout game should look like. Whereas in the past, Bethesda has attempted to cram a linear campaign into an open-world RPG that made you feel like you’re heavily armed into the central story, Obsidian has adopted a more fluid approach with several faction-defined storylines and choices.
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Obsidian doesn’t just have Fallout New Vegas to brag about. The developer recently released Grounded, a survival game that takes your backyard exploration to whole new levels. Normally, dealing with bugs isn’t a big deal, but in Grounded you have to scavenge for supplies and fight the fearsome creep after shrinking down, so that your average spider looks like an elephant. Grounded has been a huge hit, with the majority of Steam reviews being very positive. I, personally, loved Grounded because it gave me that sense of danger and pathological curiosity that I fondly remember from Fallout New Vegas.
Obsessed curiosity and adventure weren’t New Vegas’ only selling points. Obsidian worked tirelessly to provide deep and engaging insights with storylines that encouraged replayability. With faction systems, the routes from each event to the next felt customized to your character. This custom storytelling offered a unique and indie adventure game that you can try over and over again.
I can talk about the benefits of the faction system over the karma system that Fallout games are known for or how awesome the DLC is. But this is for another time. In the end, Obsidian showed the detailed care of Fallout that I feel has been missed in recent years.
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None of this means that Bethesda can’t make great games. I suspect starfield It looks amazing, and it has high hopes that Bethesda will deliver this epic space adventure game. Sounds like a real breath of fresh air after somewhat of the disaster of Fallout 76. There were a lot of elements that made me fall in love with the game even before I played it.
When it comes to launching Fallout 76, I haven’t had better luck. Full of bugs and lighting so bright I thought I was going to die and was on my way to the afterlife. These issues made Fallout 76 difficult to play, which meant I didn’t enjoy my experience cruising around those wastelands.
However, the errors weren’t the worst part. Bethesda’s initial reaction of denials, excuses, and most importantly, pushing players to purchase expensive upgrades from the Atomic Store made me feel like Fallout became a way to get easy money from fans who loved the series.
If Fallout has a chance to go back to the days when adventure and fans took precedence over revenue, I can’t wait to see what Obsidian does with the wastelands and hideous monsters.