The positive hype around Sonic Frontiers continues with the release of the latest gameplay trailer, which shows combat and upgrades.
Sonic Frontiers, coming to PS5And the xbox x . series| S and converts on me November 8, will not be a simple dash from A to B across the Starfall Islands. Sonic will have plenty of enemies like aliens to deal with along the way. Fortunately, the latest trailer for the game shows that our son is ready to take on them with a new and improved arsenal of attacks and abilities.
Even better, the new additions look really fun to use. The trailer shows moves like the improved aim attack and drop dash, along with all-new additions like the Phantom Rush, which left Sonic later photos of himself dazzling enemies with a flurry of punches and kicks. Then there’s Sonic Boom. A cheeky reference, but also an attack with Sonic firing a series of bowed projectiles that will leave Street Fighter 6Guile shy.
After a disastrous early reveal, each trailer did little to restore the image of Sonic Frontier. As a longtime Sonic fan, I have already become amazed by this game and I think it could be very good.
So the fight in Sonic Frontiers seems okay. But why is this such a big deal? Well, simply because combat is something that Sonic games rarely – if ever – get it right.
Shadow the Hedgehog has completely missed the mark with its impractical (and shockingly edgy) focus on weapon-based combat. Sonic and the Black Knight, a game that I feel is understated, disappointed me wi Motion-based sword play. Sonic Unleashed approached its Werehog combat sections and almost game-like movement set, but it felt sluggish and not cooked enough to play.
Sonic Frontiers is a drastic change in that it’s the first time I’ve seen a fight in a Sonic game and I thought, ‘Yeah, that looks really good’. Obviously, we won’t really know how these new abilities and upgrades feel until we have the game in hand. But compared to the relatively recent sonic powers, Frontiers definitely sound more polished overall.