God of War Ragnarok It is the blockbuster sequel of 2018 God of War. It has been nominated for 10 Game of the Year Awards – more than any other title – and indeed, with intensity It outperformed its predecessor in terms of sales. Its emotional stories, inventive combat, and gorgeous graphics, all against Backstory of Norse mythologyreceived great acclaim from both fans and critics alike.
Despite its rave reviews, God of War Ragnarok not perfect. Fans have come to light of a particularly annoying issue that has recently crept into several other games. The problem lies in the fact that the AI is very eager to immediately point players in the right direction when faced with puzzles. This problem has become a disturbing trend that developers should be wary of.
Passionate AI destroys the fun and challenge of puzzles
Most fans enjoy figuring things out on their own, so naturally they’ll be unhappy when the solution is repeatedly demonstrated to them by overly eager AI. God of War Ragnarok Not the only blame, though. Sony’s first party IPs seem to be the worst offenders As the fans called another sequel, Horizon Forbidden West, for the same annoying issue. The success of these hugely popular sequels may inspire other games to follow suit, which is a huge concern because practically telling players the answer to a puzzle before giving them time to solve it themselves isn’t fun for anyone.
in Horizon Forbidden WestFor example, after standing on a switch on the floor, Aloy will say “I have to find something to press,” followed immediately by “I bet I can move that box.” Such hand-holding is unnecessary – there is no point in a puzzle if the solution is immediately spoken out loud.
God of War RagnarokThe player’s AI is at least self-aware and jokingly directs players toward a solution, but that humor doesn’t take away from the player’s frustration. Not only does this destroy the satisfaction of solving a problem, but it’s also insulting to suggest that the player can’t solve the problem themselves, especially since most of the puzzles in these games are relatively straightforward and require little exploration.
How can gamers and game developers fix this problem
Some players have reported this change God of War RagnarokThe in-game accessibility options for Puzzle Timing Extended+ can help solve this annoying problem, as it can potentially slow down the AI’s suggestions, giving players more time to figure it out on their own. However, this mode is primarily intended to make it easier to physically solve puzzles – by giving players more time to complete them or making moving parts slower, for example – so it’s not ideal for fans who want virtual experimentation and challenge, only with less-than-smart input artificial.
Of course, accessibility is essential, but there are plenty of ways to make the game’s puzzles more accessible without spoiling the challenge. God of War Ragnarok It includes several accessibility options To help those who need or want it, forcing these AI prompts on players is not only annoying but unnecessary as well. Moving forward, the developers need to be careful about how they approach the puzzles, because players are already tired of going through them. The best solution is to include options that directly address this primary concern.
For example, there may be an option to extend how long characters wait before giving their advice. Alternatively, a button or prompt can initiate a more natural hint system, where players can choose to actively ask the hero or their companions for their thoughts. This can seamlessly solve the problem by putting control directly into the player’s hand. Some of the highest rated games of all time, such as Elden ring And the The Legend of Zelda: Breath of the Wildproves that blockbuster games don’t need to be oversimplified with hand holding, so it’s a shame that otherwise great games like God of War Ragnarok And the Horizon Forbidden WestThey are let down over such a minor issue.